Articles Tagged with education

532497422_f925be50c4_oFresh hot blog links to education topics here. These are some of the posts that caught my attention recently – enjoy.

Facebook for Teachers. This article is sad – lots of promise and money invested by people who just don’t get it. One district can not support their own social network – it takes hundreds of thousands of users to make these communities vibrant. How about we look at what is actually happening on Facebook for teachers? I Am Teacher – a Facebook plugin from We Are Teachers – already has almost 10,000 active users and over registered 50,000 users.

Video Games Improve Cognitive Skills. The title says it all. Go read about it on Richard Carey’s blog.

490819_ipod_videoInformation is expanding exponentially. Applying database concepts to your information diet can mean the difference between overload and sanity, chaos and productivity. Database fluency is mandatory in a digital world. Students and teachers should be practicing and refining this skill so that today’s learners can make the most of the sea of data they swim in.

Almost anything you encounter in digital format can be managed using database techniques. At their root Facebook (relationships), iTunes (music, movies, tv, books, etc.), del.icio.us (bookmarks), flickr (photos), Moodle (lesson plans, learning management), and We Are Teachers (referrals) share a common database DNA. Even blogs through their categories and tag clouds are databases.

Email is an example. Treat the sender’s address as a data point. Then set up rules (database queries) to have all your boss’s emails sent to a high priority folder and Aunt Mabel’s political ravings sent straight to the trash. This approach allows you to target the urgent items amidst a sea of dross.

The Education Need

Educators and educational publishers have a vital role to play in our move to a database driven world. Why?

  • Students need to develop database fluency if they are going to get the most out of their digital lives. Learning Management Systems (LMS), social networks, and on-line research are all core tools for 21st Century education. Database fluency should become part of the curriculum along with textual, numerical, and visual fluencies.
  • Teachers need access to networks of peers, experts, and content to be able to deliver on the promise of individualized instruction.
  • Administrators and Policy Makers need to measure results across groups and efficiently allocate resources.

Every one of these needs is best met by a database and fluent users.

The Goal

The end result should be personal growth, valued relationships, and effective organizations. But in the first flush of widespread adoption we are losing sight of this. Consider the statement “I “friended” 1,000 people on Facebook therefor I have 1,000 friends.” Wrong. Many people are confusing the database with their relationships.

A teacher could take the Facebook example above and build an interesting set of discussions around the meaning of friendship, how to find a small network of people who are interested in the same things you are, what you can do to contribute, and how to manage the relationships that emerge. It isn’t creating huge numbers of meaningless connections that matters – it is finding the needles in the haystack of humanity that you want to build bonds of friendship with.

Database Fluency

What is database fluency – what are the core skills proficient users need to master?

  • Ubiquity – See every digital file you touch as a potential data point. Emails, MP3 files, Word documents, student records, and your photos are all potential data points.
  • Searching – Understanding how to craft logical questions that return useful information takes ongoing practice (“and”, “or”, “greater than”, “before”, etc.). Learning to to harness the advanced search features almost all applications have is another part of this skill.
  • Homing – The ability to find what is meaningful and valuable in large data sets by asking the right questions at the right time. Is this a reliable source? How recent is the data? Does this address the question I set out to answer? Is it usable or a tangled mess? How does it compare with other results?
  • Tagging – Users tag data elements to personalize them. This can be through formal taxonomies provided by the database author (“Male, Female”) or informal folksonomies created on the fly by users (flickr tag clouds). Since tagging is so open-ended having some basic rules in place can help insure you are able to use the tag cloud later to search the data.
  • Cleaning – Any collection of data gets messy after a while – knowing how to clean your data just like you clean your room is an essential part of working with large data sets. Without maintenance your searching and tagging get bogged down.
  • Reporting – Creating clear usable reports that make the point you are after is an important part of turning data into information and eventually into wisdom. When is a table better than a bar chart? Should I focus on 5 or 500 names?

None of this involves database programming. That is a skill more akin to auto mechanics – I don’t need to know how to tune my engine to drive a car. I also don’t need to know SQL to use a social networking site. However, for driving and networking I do need to know the rules of the road and how navigate where I want to go.

How these elements appear in different applications varies widely – understanding the underlying dynamics helps harness their power across many environments.

RSS readers click through to see the full article – 3 detailed examples that bring these concepts to life and some suggestions on where to start.

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Idea SpiderEducation technology bloggers have been a busy lot with NECC 08, end of school year, and lots of new products to play with. Here are just a smattering of some of my favorite posts from the past few weeks. Enjoy.

John Rice flagged an article showing that putting games in libraries increases reading. This jibes with a presentation I saw last week at Games Learning & Society – a public librarian started doing game nights and they saw their youth circulation double – for BOOKS. This is going to make several people in my house happy – Mrs. Education Business Blog is a middle school librarian and the EBB spawn are avid gamers and readers.

Danah Boyd shares some meaty insights on status and online behavior for teens. The money quote:

How are education publishers reacting to the economic downturn? Guest blogger and PR maven Charlene Blohm shares some concrete examples of steps companies are taking to trim expenses.

Part 1 – Education Spending & The Economy – Survey Results

Part 2 – Education Funding Market Dynamics – By Doug Stein

Globe w $$How will the economic downturn affect education budgets? How are executives at publishing houses and education technology firms planning for the recession?

Education Week noted a couple of weeks ago:

“…states across the country are confronting deteriorating budget conditions that have tied the hands of legislators and governors hoping to spare K-12 education…Altogether, the 2009 budget gaps—the difference between what states are expected to collect in revenue and what they’re expected to spend on services—will exceed $26 billion, the NCSL says.”

I recently conducted an informal poll of 30 Education Industry executives on this topic. They expect that the impact will be far more immediate than past downturns but generally they expect it be moderate.

1037Information overload is one of the defining trends of the last 10 years. The explosion of email, social media, and cellular technologies have created 24/7 leashes that drown us in information.

As publishers (and citizens) we have a responsibility to help today’s kids build good information habits in this new world.

I’ve written elsewhere about how our old behavior patterns make this worse than it needs to be. The question for today is – are you managing your information diet or is the information managing you?

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Virtual Reality and Education have a long and checkered history.

On-line worlds give students opportunities to experience things that would be too expensive, too dangerous, or too time consuming in the “real” world. It allows us to distill an experience into it’s essence while allowing learners to be active agents rather than passive recipients.

That said I would argue that the word “virtual” has little or no meaning for today’s students. It is an artifact from a time when the internet was not a pervasive presence. In todays on-line social spaces teens are making friends, sharing experiences, flirting, competing, earning status, and defining their identities. There is very little that is “virtual” about any of this for them – it is just one more aspect of reality.

NFImageImportHere is some food for thought from Seth Godin on how social networking can help us organize. His main point – the side in an argument that is better organized usually wins. Whether your issue is education reform, textbook and software adoption, privatization, highly qualified teachers, NCLB, or any of the other issues of the day there is a worthy nugget of wisdom in his thinking.

What Happens When We Organize?

As Seth points out these tools upset the power dynamic and if harnessed can lead to positive change.

What do Web 2.0 and Social Networking mean for Education Publishing? On February 7th I was on a panel at the Association of American Publishers (AAP) in Sacramento that tackled this question.

Ann Flynn Director of Education Technology at National School Boards Association (NSBA) reviewed the excellent study they released last fall that explored how these tools are being used in schools.

Sheryl Abshire CTO from Calcasieu Parish School System in Lake Charles, Louisiana talked about they are handling the very real complications that come with introducing these disruptive technologies into schools and classrooms.

Ed Note: Do videogames embody the best in cognitive theory? In Part 2 of his series on educational video games guest blogger NT Etuk explores the work of James Paul Gee. Part 1 is here

By NT Etuk – CEO Tabula Digita

Why do videogames work? Why are gamers so willing to learn in these environments but so unwilling to learn in school?

Fortunately, some of the answers lie in the research of an extremely well regarded literacy professor. Dr. James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State, and the author of the book “What Video Games Have to Teach Us About Learning and Literacy. Second Edition

gjames_lDr. Gee as an educator was curious about why videogames were able to do so much that our education system was having trouble doing – continuously engaging students, making students feel safe failing (not silly), unafraid to ask questions, and providing contextual learning that makes the learning relevant to the learner.

So he set out to answer these questions. His book is an excellent read and I encourage everyone to read it, but for the sake of brevity, I will pull out a core part of his findings.

Dr. Gee found that commercial videogames are built on a set of design principles, and that these principles translate into some of the more fundamental learning principles that cognitive theory has validated.

Among them are:
1. Active, Critical Learning Principle – [In a videogame] all aspects of the learning environment are set up to encourage active and critical, not passive, learning.

2. “Psychosocial Moratorium” Principle – [In a videogame] learners can take risks in a space where real world consequences (i.e. grades, risk of looking silly) are lowered.

3. Achievement Principle – [In a videogame] there are intrinsic rewards from the beginning, customized to each learner’s level, effort, and growing mastery and signaling the learner’s ongoing achievements.

699057_keys_and_finger_24. Practice Principle – [In a videogame] – learners get lots and lots of practice in a context where practice is not boring (i.e. in a virtual world that is compelling to learners on their own terms and where the learners experience ongoing success). They spend lots of time on task.

5. Multimodal Principle – [In a videogame] – meaning and knowledge are built up through various modalities (images, texts, symbols, interactions, abstract design, sound, etc.), not just words.

These are principles built into all good videogames. I have listed 5, but there are 36 that Dr. Gee documents.

As you read through them, hopefully it becomes clear how videogame systems can actually translate into tremendously powerful and flexible learning systems. Tabula Digita [link] and other companies pioneering this arena embrace these principles and look to embed as many of these principles as possible in the design of our games.

The good thing is that school systems are beginning to realize the inherent power of simulations. I can only speak from our company’s experiences, but Tabula Digita games and simulations have been accepted in some of the largest and sometimes most conservative school districts in the country, including Plano ISD, Orange County – Florida, New York City Public Schools, Forsyth County, and Chicago Public Schools among others.

Educational gaming methodologies and pedagogical approaches have been accepted as superior by some of the most rigorous judges out there. Orange County educators published a list of 54 intervention products that they recommend their teachers use. Tabula Digita simulations received the highest Rubric score of ‘A’ and the highest educator recommendation rating of 4 stars. Only 4 other products were rated so highly. Two were non-computer based.

628292_imageAnd students are singing the praises of educational games and simulations, with approximately 88% of the students who have used our software recommending it to other students and over 90% saying they wished more simulations were in their classrooms.

There is a paradigm shift that is occurring in education and it’s being forced by our industry’s ultimate customer – the student. Today’s child demands immersion. They demand experience. They demand engagement. And their expectations of how they receive, interpret, and absorb information are growing more sophisticated every day. As educators, if our methods don’t adapt to their needs, we run the risk of irrelevance. And if we’re irrelevant then we run the risk that we can’t talk to them. And if that happens, then how will they ever hear what we have to say …. ?

About Tabula Digita:
Tabula Digita is the award winning publisher of the DimensionM series of educational videogame titles. DimensionM titles encompass action and non-action titles and allow students to play other students within classrooms, across schools, and across the country, all while learning and increasing achievement.

Related Blog Posts

Link to Part 1 in this series.

Slaying Myths About Video Games In Schools

Virtual Worlds for Education – 1987 Redux?

Games for Education- Essential Resource Links

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