Textbooks and Education Technology are changing in disruptive and dramatic ways. Technology substitution is driving a great deal of this change. The recent sale of Harcourt’s various divisions to Pearson and Houghton/Riverdeep is only the tip of the iceberg. Education Publishers of print and technology products, large and small, are all wrestling with these changes.

654584_at_the_fair____7.jpgThe changes are affecting every aspect of our business including how products are created, priced, sold, packaged, promoted, and even what the basic definition of a product is. I believe these changes are only beginning and that they will accelerate in the next several years. Anecdotal evidence includes attendance at shows like the recent IRA (empty) and NECC (swamped). Sales of electronic whiteboards (Promethean, Smart, RM) are skyrocketing. Pearson swept the California Social Studies adoption with a hybrid technology and print product.

We ain’t seen nothin’ yet.

A Quantitative View

460802_statistical_tables.jpgThere is a more quantitative way to study this change. Over the next few days we will be publishing a study done by Paul Schumann a futurist and business analyst who has studied the sources and rate of change across many industries at IBM and as an independent consultant at Glocal Vantage. He has taken a detailed look at the Education Market and his findings have profound implications for where our industry is headed. Paul has published another version of this study on his blog Innovation Travelogue.

Paul’s analysis is a quantitative tour through what we can expect in the coming years. The punch line is that we are at the beginning of the product substitution shown in the chart below. Don’t discount the dramatic nature of this prediction. When disruptive technologies hit an industry the change often sneaks up on the unprepared and is largely over before there is time to react. Consider the tale of print encyclopedia’s which saw the value of their products plummet from over $2,000 to under $5 in a 3 year period in the 1990’s when CD-ROM based products were bundled with other software.

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Here is a small sample from the report:

“One of the interesting, and most insidious aspects of this type of substitution, when the substitution is taking place in a growing market, is that a large percentage of the substitution has taken place before the old technology sees two successive years of decreased revenue. This is the case [in Reference Libraries]. Fifty percent of the total time to 90% substitution has elapsed before the print media have experienced two years decline”

Think about that.

Other Articles in this Series

Introduction
Part 1 – Reference Libraries and Open Source

Part 2 – Supplemental materials, Basal textbooks, Student Devices (Laptops, handhelds), Delivery Platforms (CD-ROM, Internet), and Electronic Media.

Part 3 – Conclusions & Recommendations

Below the fold a bio of Paul Schumman

Continue reading

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Interesting links on education publishing, education technology, and virtual worlds in education.

Research shows schools that fund Libraries have higher scores. Annie Teich at Crazy for Kids Books talks about some work that AASL is doing to shed light on this. I’m surprised this research hasn’t been done before.

Student blogger censored by Judge for disparaging administrators. Everyone agrees that the student used unfortunate language on her personal blog to describe school officials, but the Judge sided with the school in abrogating her free speech rights. This one will get appealed. See my article on the disconnect between new technology and schools.

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This meme has been running around the blogosphere. In the spirit of “getting to know your blogger better” here is my version of this fun little collection of random facts.

Four jobs I have had in my life (not including your current job):

Street Musican (Seville, Paris, Madrid, Amsterdam, New York, San Francisco, Montreal, well you get the idea)

My article busting myths about video games and learning is on Technology & Learning’s website now – you can find it here. The prior link was to the flash version of the whole magazine.

Many many many thanks to Jo-Ann McDevitt who encouraged this and especially to Susan McLester who was a great teacher and editor on this project. Give T+L some love – go read the whole thing there.

Here is a teaser from the lead –

Technology & Learning published the first part of my article on myths about games in the classroom today. [updated to connect to the non-flash version]

This is a two part series. In next month’s issue I look at three more myths and suggest some paths forward for those who are interested.

Embir-70-Front-Full.jpgIt got a nice review on John Rice’s Educational Games Blog.

Can you build a target market for taco fine art photography? Bobby Henderson is trying it in an attempt to answer the question

“Is there a niche so small that it will fail because it’s so small?”

Think about this in the context of my article on selecting a target market. In the age of social media this is no longer a joke (ok – only a bit of one).

Second Life in Education is a hot topic. In that vein EdNet had a strong panel that included folks from SRI, a Teacher who has been using it extensively in her school, and a representative from Second Life. This is the first of three articles on this presentation.

slgrid_logo.gifFirst off, I find it interesting that Second Life is getting most of the visibility in Education when other virtual worlds (Habbo Hotel, Whyville, etc.) are doing far more with K12 age kids and some have more intentionally educational content on them. Chalk it up to Second Life being a media darling and to good outreach from their Education team. If you are interested in this arena some of these other worlds merit a look.

SRI – An R&D Perspective

qed_logo.gifBreaking down artificial boundaries in the world of Education emerged as a theme today at EdNet in Chicago. This applies to the curriculum, but it also applies to how schools are managed – it may be a new overarching meme for education.

Chuck House from Media X at Standford kicked things off with a keynote that touched on a lot of interesting ideas. One of them was that the big challenges our society faces (e.g. global warming, terrorism) cross many disciplines. Addressing them demands the ability to weave disparate ideas together. We need to proactively teach that skill. In addition, how we access knowledge via the web is going to force schools to start breaking down the artificial barriers we have set up between subject areas.

860640_cooperation.jpgThis thread was picked up early in the afternoon by panelist Jackson Grayson from the American Productivity and Quality Center (APQC). One of his central points was that most schools don’t do process management very well – they manage inputs and outcomes well but they don’t focus on what happens in the middle, which all about process. Moreover – when they do focus on process they do it in silos – they look at finance or curriculum but don’t look at where those things intersect. Echoing Chuck’s presentation Jackson noted that the big issues schools face require a systemic approach that crosses boundaries.

On-line games and virtual worlds were the theme at this year’s Austin Game Developers Conference (AGDC). This is the third of a few roundup articles about the conference with a focus on topics of interest to education and education publishers.

The parallels between how the web is changing the game industry and the world of education publishing are fascinating. Because of the inherent lag in the education market we can learn a lot from how gaming companies are adapting to the web’s incursion into their business.

Raph Koster – Designing for Everywhere

influencer.jpgThe panel on Managing Influencers at the Austin Game Developers Conference yesterday got me thinking about a frequently ignored aspect of the K12 publishing world – building and nurturing communities of key influencers around education products.

In education influencers are the people who speak at regional trade shows, who write blogs and podcasts, who participate in on-line forums, and who serve on state and national committees. We often rely on our Sales Reps and the Curriculum Consultants to handle this aspect of the business. But managing influencers is very different than maitaining good relationships with key customers and it is fundamentally a post sales responsibility.

“Managing key customers” is a transactional view – it is about the next sale. Reps will tell you that relationships are the key – and they are – but they are based on transactions. Influencers want a different kind of recognition – they want to be respected for their ideas not for their wallets. This means they need a different approach. As one of the speakers put it – “Marketing brings customers in – Community Management keeps them there.”