Articles Posted in Education Technology

introductionEd Note: Are video games and simulations essential learning tools for the 21st Century? Guest Blogger NT Etuk responds to my post about Ethics in the first of two posts on this topic.

By NT Etuk – CEO and Co-Founder, Tabula Digita.

Video games and simulations are among the most efficient learning tools ever built. Period. This is not a guess. It is not a hypothesis. If you don’t agree I’d like to share the perspective of someone who is working with schools to incorporate video games into classroom practice.

870607_braeburn_1What tools do teachers find useful for learning and teaching? The Centre for Learning & Performance Technologies out of the UK conducted a survey in 2007 that asked people to submit their top 10 tools – they then came up with a list of the top 100.

If you are an educational software publisher the results may not be what you want to hear. Not 1 of the top 10 is an education specific title and only 5 of the top 50 are (if we include Wikipedia). All the rest are general productivity tools and range from Office apps, search tools, social networking sites, mind mappers, RSS readers to name just a few categories. In an even more interesting twist 37 of the top 50 are free.

This survey is very unscientific, 107 self selected responses. Take it with a large grain of salt. On the other hand the questions it raises are fascinating.

If you are attending the panel on games and learning tomorrow the correct room number is 320 EF. I posted an incorrect number yesterday. Hope to see you there.

(First post from the iPhone. Works like a charm. )

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FETC 2008 starts tomorrow and I’m looking forward to catching up with friends and colleagues from across the Education Technology industry.

I’m participating in a panel discussion on Thursday afternoon about games and education that will balance practitioners with vendors in a discussion about the state of games and learning. From the practitioner side John Rice of the Education Games Research Blog will be there along with Gary Weidenhamer, Education Technology Manager at Palm Beach County District. Dave Martz from Muzzy Lane Software and I will be speaking from the business perspective and Karen Billings from SIIA’s Education Division will be moderating.

The panel runs from 1:50-2:45 PM Thursday in room CS4. Hope to see you there!

By Guest Blogger Randy Wilhelm

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Educator’s love the internet but they have valid concerns about using it in the classroom. Thinkronize’s study, “Schools & Generation ‘Net” uncovered compelling insights from nearly 1,000 principals and library media specialists. Relevancy, commercialization, information literacy, instructional validity, and children’s safety were all significant issues. Today we look at 5 ideas that can help you rethink your on-line offerings to fit into today’s classrooms.

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1. The Internet is a Valuable Instructional Resource

Open Source culture in K12 Education will have a profound impact on our industry over the next 10-15 years. Open source already touches instructional content, classroom management, student information systems, and IT services. Where else will it find a purchase?Fingertrap

Ironically, the attempts by the old guard industries to protect their traditional interests in a digital age are accelerating the change. The more restrictive copyright and trademark laws become the more incentive there is to create open source content. Many education publishers are going to find themselves in a Chinese Finger Trap – the more they struggle the worse the problem will become.

The music industry is proving that no one ever “wins” an argument with their customers – the question for education is whether publishers can remain relevant in this new era by learning from other’s mistakes.

How should we design textbooks and education technology for a world where information is no longer scarce or hard to find? It is time to rethink how we build education products based on new paradigms of information management.

In Part 1 of this series we explored the broken paradigms about information that are driving most of batty. In Part 2 we explored strategies for adopting a new information paradigm to help us survive and thrive in the new climate.

956183540_18bff94222_m.jpgToday we take a look at ten ideas for how we can build products that tap into the new zeitgeist. These are nuts and bolts tactics publishers can use to rethink product development.

www_on_the_beach.jpgWelcome Technology & Learning readers. My article Getting It Wrong – Slaying Myths About Video Games covers 5 misconceptions many teachers about video games and was published in two parts in September and October.

If you are interested in learning more in on the topic of games in the classroom here are two resources to help you.

John Rice’s Education Games Research is essential reading on the subject. John is a Technology Director for a School District here in Texas and has published research in this arena. He writes from a practitioner’s perspective but also with a good eye for research validation.

In response to Education Publishing – A Wave of Change Sweeps Over The Industry Randy Wilhelm – Co-Founder & CEO of Thinkronize (publishers of netTrekker) posted a comment worthy of guest blogger status. Randy is a friend and colleague from industry associations and he speaks passionately about what students and teachers need in the 21st Century.

I particularly agree with Randy’s comments about Librarians – in an ocean of information it helps to have a navigator!

By Randy Wilhelm