Welcome Technology & Learning readers. My article Getting It Wrong – Slaying Myths About Video Games covers 5 misconceptions many teachers about video games and was published in two parts in September and October. If you are interested in learning more in on the topic of games in the classroom…
Articles Posted in Games for Learning
Getting it Wrong – Slaying Myths About Video Games – Part 2
Do video games belong in the classroom? Part 2 of the article I wrote for Technology & Learning Magazine is up on their website now. The myths covered this month are: Myth #3—Learning elements leach all the fun out of games Myth #4—Teachers don’t need to be involved in the…
Education Blog Roundup 10/10/07
Teaching metaphors, the role of school in society, bad (i.e. wrong) press for video games, glitz vs. content, banned books, racism in games, phishing games, and monkeys at the keyboard. All featured on this weeks roundup! Teachings of a Zen Gardener over at PickTheBrain is a beautiful analogy for what…
Education Blog Roundup
Interesting links on education publishing, education technology, and virtual worlds in education. Research shows schools that fund Libraries have higher scores. Annie Teich at Crazy for Kids Books talks about some work that AASL is doing to shed light on this. I’m surprised this research hasn’t been done before. Student…
Myths About Video Games In School – Update
My article busting myths about video games and learning is on Technology & Learning’s website now – you can find it here. The prior link was to the flash version of the whole magazine. Many many many thanks to Jo-Ann McDevitt who encouraged this and especially to Susan McLester who…
Getting it Wrong – Slaying Myths About Video Games
Technology & Learning published the first part of my article on myths about games in the classroom today. [updated to connect to the non-flash version] This is a two part series. In next month’s issue I look at three more myths and suggest some paths forward for those who are…
Virtual Worlds In Education Presentation @ EdNet 2007 #1
Second Life in Education is a hot topic. In that vein EdNet had a strong panel that included folks from SRI, a Teacher who has been using it extensively in her school, and a representative from Second Life. This is the first of three articles on this presentation. First off,…
Video Games, Virtual Worlds, and Education Publishing – News from AGDC
On-line games and virtual worlds were the theme at this year’s Austin Game Developers Conference (AGDC). This is the third of a few roundup articles about the conference with a focus on topics of interest to education and education publishers. The parallels between how the web is changing the game…
AGDC – Nurturing Influencers for Education Products
The panel on Managing Influencers at the Austin Game Developers Conference yesterday got me thinking about a frequently ignored aspect of the K12 publishing world – building and nurturing communities of key influencers around education products. In education influencers are the people who speak at regional trade shows, who write…
Austin Game Developer Conference – Morhaime From Blizzard
Mike Morhaime, President & Co-Founder of Blizzard Entertainment kicked off the Austin Game Developers Conference (AGDC) this morning. Blizzard produces the wildly successful World of Warcraft on-line multiplayer behemouth (9 million+ players worldwide). AGDC is focusing on on-line games this year and a packed auditorium was eager to pick up…